TAK

A Beautiful Game
— ✦ —

Pieces

  • Flat Stones — control squares, form roads
  • Walls — block roads, can't be moved over
  • Capstone — forms roads & flattens walls

Your Turn

Do exactly one:

  • Place a piece from your reserve on any empty square
  • Move a stack you control in a straight line, dropping ≥1 piece per square

Winning

Road: Connect two opposite edges with your flats/capstone. Walls don't count. Checked after every move.
Flat count: When board is full or a reserve is empty, most flats on top wins.

Key Rules

  • Carry limit = board edge length
  • Capstone can flatten a wall by moving onto it
  • Nothing can land on a capstone
  • Top piece controls the stack

Setup & Reference

Pieces per Player
BoardFlatsCaps
3×3100
4×4150
5×5211
6×6301
7×7402
8×8502
First Turn

Each player places one of their opponent's flat stones. Then normal play begins.

Moving Stacks

Pick up ≤ N pieces (N = edge length). Move in a straight line. Drop ≥ 1 piece on each square. Bottom pieces drop first.

Walls

Standing stones block movement and don't count toward roads. Only a capstone can flatten a wall (by moving onto it).

Game End

Road completed → road maker wins (even if opponent's move caused it). Board full or reserve empty → count flats on top. Tie goes to the player who ran out.